Course curriculum

    1. Welcome to 'Prototypes and conceptual models'.

    2. Where are you in your learning at the moment?

    1. Purpose of a model

    2. Models in the iterative process

    3. Case study

    4. Choosing the most appropriate model

    1. Creating a bank of resources

    2. Tools

    3. C.A.D.

    4. C.A.M.

    1. Reverse Engineering unit

    2. Embedding maths

    1. Case study

    2. Embedding 'tech'

    1. Expert work-flow

    2. Physical from virtual

    3. C.A.D. modelling - Fusion 360

    4. C.A.D. modelling - Solidworks

    5. Modelling packaging

<- Course content

  • 23 lessons

Checklist

Vital to D&T, the ability to produce relevant, useful models can sometimes be overlooked. Learn how to get the most from CAD packages, develop skills in using a range of low-cost materials and explore processes and approaches to get the most from your models

  • Easy-to-follow video content

  • Downloadable resources to use in the classroom

  • Improve your confidence and skills creating useful models within a design process

Instructor(s)

Director of education Ryan Ball

Ryan has been a D&T teacher since 2002, teaching in the U.K., Middle East and Malaysia. He has taught students from age 7 to 18, with his students winning awards for the highest marks in the country and world. He has presented at various educational conferences in Dubai, Kuala Lumpur, Singapore and Madrid. He is an Ofqual consultant, F1 in Schools' In-country coordinator and world finalist, D&T author, Autodesk trainer, content writer and school governor. He is Director of Education for the D&T Association.