Course curriculum

    1. Welcome to 'Understanding the design cycle for primary D&T'

    2. Where are you in your learning at the moment?

    1. What is the key purpose of design and technology?

    2. No 'one-size-fits-all' approach

    3. Frustrations and 'mistakes' in D&T teaching

    4. Different design decisions

    1. What is Design?

    2. Dangers of design fixation

    3. Linear design approaches

    1. What is meant by an 'iterative approach' and why is it important?

    2. Case studies

    3. The answer isn't in the ceiling

    1. Requirements of the National Curriculum

    2. 'Sounds like a chaotic lesson?!'

    3. IEA's, FT's, DMEA's

    1. Your design cycle

    2. Investigate

    3. Ideas

    4. Create

    5. Evaluate

<- Course content

  • 25 lessons

Checklist

Improve your confidence and understanding of design in D&T. Consider a sequence of learning within Design & Make projects to ensure your pupils are effective, independent designers

  • Downloadable content to use in class straight away

  • Gain greater confidence in Investigative & Evaluative Activities, Focused Tasks and Design & Make Assignments

  • Ensure pupils follow an iterative design approach in D&T

Instructor(s)

Director of education Ryan Ball

Ryan has been a D&T teacher since 2002, teaching in the U.K., Middle East and Malaysia. He has taught students from age 7 to 18, with his students winning awards for the highest marks in the country and world. He has presented at various educational conferences in Dubai, Kuala Lumpur, Singapore and Madrid. He is an Ofqual consultant, F1 in Schools' In-country coordinator and world finalist, D&T author, Autodesk trainer, content writer and school governor. He is Director of Education for the D&T Association.